#include "buttonActionMap.h" // 점프 버튼 bool IsButtonJumpPressed() { for (int i = 0; i < 4; i++) { if (IsGamepadAvailable(i)) return IsGamepadButtonPressed(i, GAMEPAD_BUTTON_RIGHT_FACE_DOWN); } return IsKeyPressed(KEY_SPACE); } // ESC 버튼 bool IsButtonESCPressed() { for (int i=0;i < 4; i++) { if (IsGamepadAvailable(i)) return IsGamepadButtonPressed(i, GAMEPAD_BUTTON_MIDDLE_LEFT); } return IsKeyPressed(KEY_ESCAPE); }