// GamePad and Keyboard action mapping Library // Written by Dongkun Lee. 2023. 10. 24. #pragma once #include "raylib.h" #include struct buttonMap { std::string name; GamepadButton padButtonName; KeyboardKey keyboardKeyName; }; bool IsButtonPressed(std::string inputName); bool IsLeftAxisUpChecked(); bool IsLeftAxisDownChecked(); bool IsLeftAxisRightChecked(); bool IsLeftAxisLeftChecked();